🌟Stats
Armor 🛡
Stat | Type | Default | Description |
---|---|---|---|
Weightless Armor | Value |
| Reduces damage from physical sources, not affected by Light/Heavy Armor skills. See Armor |
Light Armor | Value |
| Reduces damage from physical sources, affected by Light Armor skill alone. See Armor |
Heavy Armor | Value |
| Reduces damage from physical sources, affected by Heavy Armor skill alone. See Armor |
Toughness | Value |
| Reduces damage from physical sources by 0.15 damage per point |
Armor Penetration | Value |
| Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. |
Armor Penetration (%) | Scalar |
| Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. |
Light Armor Penetration | Value |
| Offensive stat, identical to Armor Penetration except it only works against Light Armor |
Light Armor Penetration (%) | Scalar |
| Offensive stat, identical to Armor Penetration (%) except it only works against Light Armor |
Heavy Armor Penetration | Value |
| Offensive stat, identical to Armor Penetration except it only works against Heavy Armor |
Heavy Armor Penetration (%) | Scalar |
| Offensive stat, identical to Armor Penetration (%) except it only works against Heavy Armor |
Vanilla Attributes 🌎
Stat | Type | Default | Description |
---|---|---|---|
Health | Value |
| Additional max HP |
Health Multiplier | Scalar |
| Additional multiplier on max HP (after health stat added) |
Movement Speed | Scalar |
| Your movement speed |
Knockback Resistance | Scalar |
| Knockback taken from attacks |
Attack Damage Bonus | Value |
| Your default melee attack damage (even including fists) |
Attack Speed | Scalar |
| Your melee attack speed |
Luck | Value |
| Increases your luck, which influences loot drops and RNG mechanics. See Luck |
Block Reach | Value |
| (1.20.5+) Your block interaction reach |
Step Height | Value |
| (1.20.5+) Your maximum step height |
Scale | Scalar |
| (1.20.5+) Your physical size |
Gravity | Scalar |
| (1.20.5+) How badly gravity affects you |
Safe Falling Distance | Value |
| (1.20.5+) How far you'd need to fall to start taking fall damage |
Fall Damage Multiplier | Scalar |
| (1.20.5+) Virtually identical to Fall Damage Resistance except it doesn't affect kinetic damage from elytra collisions. Affects fall damage you take |
Damage 💥
Stat | Type | Default | Description |
---|---|---|---|
Damage Dealt | Scalar |
| Damage multiplier, both melee and ranged |
Melee Damage Dealt | Scalar |
| Melee damage multiplier |
Ranged Damage Dealt | Scalar |
| Ranged damage multiplier |
Unarmed Damage Dealt | Scalar |
| Damage multiplier when not wielding any weapon |
Thrust Damage | Scalar |
| Damage multiplier based on velocity. |
Light Armor Damage | Scalar |
| Damage multiplier for each piece of light armor the target is wearing |
Heavy Armor Damage | Scalar |
| Damage multiplier for each piece of heavy armor the target is wearing |
Fire Damage Bonus | Value |
| Extra points of fire damage dealt |
Explosion Damage Bonus | Value |
| Extra points of explosion damage dealt |
Poison Damage Bonus | Value |
| Extra points of poison damage dealt |
Magic Damage Bonus | Value |
| Extra points of magic damage dealt |
Lightning Damage Bonus | Value |
| Extra points of lightning damage dealt |
Freezing Damage Bonus | Value |
| Extra points of freezing damage dealt |
Radiant Damage Bonus | Value |
| Extra points of radiant damage dealt |
Necrotic Damage Bonus | Value |
| Extra points of necrotic damage dealt |
Bludgeoning Damage Bonus | Value |
| Extra points of bludgeoning damage dealt |
Fire Damage Dealt | Scalar |
| Fire damage multiplier |
Explosion Damage Dealt | Scalar |
| Explosion damage multiplier |
Poison Damage Dealt | Scalar |
| Poison damage multiplier |
Magic Damage Dealt | Scalar |
| Magic damage multiplier |
Lightning Damage Dealt | Scalar |
| Lightning damage multiplier |
Freezing Damage Dealt | Scalar |
| Freezing damage multiplier |
Radiant Damage Dealt | Scalar |
| Radiant damage multiplier |
Necrotic Damage Dealt | Scalar |
| Necrotic damage multiplier |
Bludgeoning Damage Dealt | Scalar |
| Bludgeoning damage multiplier |
Combat ⚔
Stat | Type | Default | Description |
---|---|---|---|
Power Attack Damage | Scalar |
| Damage multiplier when melee-attacking while falling (also known as Vanilla Crit) |
Power Attack Radius | Value |
| Radius in which power attack damage is spread to surrounding entities |
Power Attack Splash Damage | Scalar |
| Fraction of power attack damage dealt to surrounding entities in the radius |
Attack Reach | Value |
| Melee attack reach |
Attack Reach Multiplier | Scalar |
| Melee attack reach multiplier |
Ranged Inaccuracy | Value |
| Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread |
Ranged Velocity | Scalar |
| Velocity multiplier on shot projectiles |
Knockback | Scalar |
| Knockback multiplier on attacks |
Immunity Frames | Value |
| Immunity frames received after taking damage |
Immunity Frame Multiplier | Scalar |
| Immunity frame multiplier after taking damage |
Bleed Chance | Chance |
| 🍀 (Affected by luck!) Chance to inflict bleeding. See Bleeding |
Bleed Damage | Value |
| Bleed damage per tick of bleeding |
Bleed Duration | Game Ticks |
| Duration of bleeding |
Dodge Chance | Chance |
| Chance to avoid melee or ranged damage completely |
Reflect Chance | Chance |
| 🍀 Chance to reflect damage back to the attacker |
Reflect Damage | Scalar |
| Fraction of damage reflected to the attacker if Reflect Chance procs |
Dismount Chance | Chance |
| 🍀 Chance to forcefully dismount the victim if they are riding something |
Stun Chance | Chance |
| 🍀 Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards |
Stun Duration | Game Ticks |
| Duration of stuns |
Crossbow Magazine | Value |
| Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually |
Shield Disarming | Game Ticks |
| Shield disabling duration after hitting |
Life Steal | Scalar |
| The fraction of damage dealt converted to healing for the attacker |
Parry 🤺
Stat | Type | Default | Description |
---|---|---|---|
Parry Active Duration | Game Ticks |
| Duration after activating "parry" for which the defender can successfully parry an attack. See Light Weapons |
Parry Vulnerable Duration | Game Ticks |
| Duration after activating "parry" for which the defender will be vulnerable to enemy attacks. Parry active duration takes priority over vulnerable duration. |
Parry Enemy Debuff Duration | Game Ticks |
| The duration the attacking party will be debuffed for if parry deflects one of their melee attacks |
Parry Self Debuff Duration | Game Ticks |
| The duration the defending party will be debuffed for if the enemy hits them during the Parry Vulnerable Duration while Parry Active Duration is expired |
Parry Damage Reduction | Scalar |
| The damage multiplier taken when a defending party successfully parries an attack |
Parry Cooldown | Game Ticks |
| The cooldown of an attempted/failed parry |
Parry Success Cooldown Reduction | Game Ticks |
| How much a defending party's parry cooldown will be reduced if they successfully parry an attack |
Damage Resistances ⚜
Stat | Type | Default | Description |
---|---|---|---|
Damage Resistance | Scalar |
| General damage resistance, lowers(or increases) damage taken from nearly all sources. Damage resistance will not mitigated VOID, SONIC_BOOM, STARVATION, WORLD_BORDER, or SUICIDE type damage |
Melee Resistance | Scalar |
| Damage reduction from melee attacks |
Projectile Resistance | Scalar |
| Damage reduction from projectiles |
Bludgeoning Resistance | Scalar |
| Damage reduction from bludgeoning attacks |
Fire Resistance | Scalar |
| Damage reduction from fire |
Explosion Resistance | Scalar |
| Damage reduction from explosions |
Magic Resistance | Scalar |
| Damage reduction from magic attacks |
Poison Resistance | Scalar |
| Damage reduction from poison |
Freezing Resistance | Scalar |
| Damage reduction from freezing |
Lightning Resistance | Scalar |
| Damage reduction from lightning |
Necrotic Resistance | Scalar | See Stats | Damage reduction from necrotic damage |
Radiant Resistance | Scalar | See Stats | Damage reduction from radiant damage |
Crit Chance Resistance | Scalar |
| Reduces enemy Crit Chance by the given amount. If you have 0.5 crit resistance and the enemy has 50% crit chance, they will have 25% crit chance when attacking you |
Crit Damage Resistance | Scalar |
| Reduces enemy Crit Damage by the given amount. If you have 0.5 crit damage resistance and the enemy has 100% crit damage, they will have 50% crit damage when attacking you |
Utility ⛏
Stat | Type | Default | Description |
---|---|---|---|
Healing | Scalar |
| Multiplies any healing gained |
Hunger Consumption Reduction | Chance/Scalar |
| 🍀 If positive, acts as a chance to not spend hunger whenever you get hungrier. If negative, acts as a multiplier for the hunger you lost |
Cooldown Reduction | Scalar |
| Reduces cooldowns for active abilities (such as Parry, Tree Capitator, Rage, etc.) |
Crafting Speed | Scalar |
| Speeds up crafting for the "immersive" recipe type. The Lite configuration will not have any of these recipes, and so this stat does nothing. |
Cooking Speed | Scalar |
| Speeds up cooking of furnaces, blast furnaces, smokers, campfires, and cauldrons. |
Ammo Consumption Reduction | Chance |
| 🍀 Chance to not spend ammo. On crossbows it instantly reloads the crossbow |
Durability | Scalar |
| Effectively adds a chance to not spend durability similarly to how Unbreaking works, |
Entity Drops | Scalar |
| Multiplies mob drops |
Entity Luck | Value |
| Acts as luck specifically for custom mob drops that are affected by luck |
Jump Height | Scalar |
| Acts as a multiplier for jump height. It is known that this tends to act a little strangely, there is not much I can do against this as it is lag-related, but with 1.20.5 adding a jump height attribute this should be a lot smoother in that version |
Multi-Jumps | Value |
| Allows jumping multiple times in mid-air, requires double-tapping spacebar to jump. If you have not spent all your jumps before landing, you will not take fall damage |
Sneak Speed | Scalar |
| Multiplies sneak speed |
Sprint Speed | Scalar |
| Multiplies sprinting speed |
Dig Speed | Scalar |
| Multiplies block breaking speed |
Fishing Luck | Value |
| Increases luck while fishing |
Fishing Speed | Scalar |
| Speeds up fishing. |
Explosion Power | Scalar |
| Acts as a multiplier on TNT explosions lit off by you |
Food 🥩
See Foods
Stat | Type | Default | Description |
---|---|---|---|
Vegetable Bonus | Scalar |
| Multiplies food value of vegetables |
Seasoning Bonus | Scalar |
| Multiplies food value of seasonings |
Alcoholic Bonus | Scalar |
| I think you get it |
Beverage Bonus | Scalar |
| |
Spoiled Bonus | Scalar |
| |
Seafood Bonus | Scalar |
| |
Magical Bonus | Scalar |
| |
Sweet Bonus | Scalar |
| |
Grain Bonus | Scalar |
| |
Fruit Bonus | Scalar |
| |
Nut Bonus | Scalar |
| |
Dairy Bonus | Scalar |
| |
Fat Bonus | Scalar |
|
Smithing 🔨
Stat | Type | Default | Description |
---|---|---|---|
General Quality | Value |
| Increases the quality of all your crafted tools and armor |
Wood Quality | Value |
| Increases the quality of your wooden tools |
Leather Quality | Value |
| Increases the quality of your leather armor |
Stone Quality | Value |
| I think you, again, get it |
Chainmail Quality | Value |
| |
Gold Quality | Value |
| |
Iron Quality | Value |
| |
Diamond Quality | Value |
| |
Netherite Quality | Value |
| |
Bow Quality | Value |
| |
Crossbow Quality | Value |
| |
Prismarine Quality | Value |
| Increases the quality of items deemed made of prismarine, which usually is just Tridents |
Enderic Quality | Value |
| Increases the quality of items deemed enderic, which usually is just Elytras |
General Quality | Value |
| Increases the quality of all your crafted tools and armor |
Wood Quality (%) | Scalar |
| Multiplies your wood crafting skill |
Leather Quality (%) | Scalar |
| Multiplies your leather crafting skill |
Stone Quality (%) | Scalar |
| Yeeaaa yegeddit |
Chainmail Quality (%) | Scalar |
| |
Gold Quality (%) | Scalar |
| |
Iron Quality (%) | Scalar |
| |
Diamond Quality (%) | Scalar |
| |
Netherite Quality (%) | Scalar |
| |
Bow Quality (%) | Scalar |
| |
Crossbow Quality (%) | Scalar |
| |
Prismarine Quality (%) | Scalar |
| |
Enderic Quality (%) | Scalar |
| |
General EXP | Scalar |
| Multiplies Smithing Skill EXP |
Wood EXP | Scalar |
| Multiplies Smithing Skill EXP gained when crafting wooden items |
Leather EXP | Scalar |
| Multiplies Smithing Skill EXP gained when crafting leather items |
Stone EXP | Scalar |
| myeah |
Chainmail EXP | Scalar |
| |
Gold EXP | Scalar |
| |
Iron EXP | Scalar |
| |
Diamond EXP | Scalar |
| |
Netherite EXP | Scalar |
| |
Bow EXP | Scalar |
| |
Crossbow EXP | Scalar |
| |
Prismarine EXP | Scalar |
| |
Enderic EXP | Scalar |
|
Alchemy ⚗
Stat | Type | Default | Description |
---|---|---|---|
General Quality | Value |
| Increases the quality of all your brewed potions and poisons |
Poison Quality | Value |
| Increases the quality of all your brewed poisons |
Potion Quality | Value |
| Increases the quality of all your brewed (beneficial) potions |
General Quality (%) | Scalar |
| Multiplies the quality of all your brewed potions and poisons |
Poison Quality (%) | Scalar |
| Multiplies the quality of all your brewed poisons |
Potion Quality (%) | Scalar |
| Multiplies the quality of all your brewed (beneficial) potions |
Brewing Speed | Scalar |
| Speeds up brewing, `speed = baseSpeed * (1 / 1 + value) |
Ingredient Consumption Reduction | Chance |
| 🍀 Grants a chance to not spend an ingredient while brewing. Saved ingredients are ejected from the top of the brewing stand |
Potion Consumption Reduction | Chance |
| 🍀 Grants a chance to not spend a drunk or thrown potion |
Throwing Force | Scalar |
| Acts as a multiplier for thrown object velocity. Also affects snowballs, eggs, ender pearls, etc. |
Splash Intensity | Value |
| Acts as a minimum strength value for splash potions. Normally potion intensity goes down quickly with distance, this stat will put a minimum intensity regardless of distance |
Lingering Duration | Scalar |
| Acts as a multiplier for the duration a lingering potion will stay on the ground |
Lingering Radius | Scalar |
| Acts as a multiplier for the radius of a lingering potion. Radius also increases how many times a lingering potion's can be absorbed by nearby entities |
Alchemy EXP | Scalar |
| Multiplies Alchemy Skill EXP |
Enchanting 🎇
Stat | Type | Default | Description |
---|---|---|---|
Enchanting Quality | Value |
| Increases your enchanting ability |
Enchanting Quality (%) | Scalar |
| Multiplies your enchanting ability |
Anvil Quality | Value |
| Increases your anvil combining ability. Follows the same rule as enchantment scalings |
Anvil Quality (%) | Scalar |
| Multiplies your anvil combining ability |
Enchanting Amplification Chance | Chance |
| Determines the chance for each individual enchantment on an item to be enhanced/debuffed by your (lack of) enchanting skill |
Lapis Consumption Reduction | Chance |
| 🍀 Your chance to not spend lapis lazuli during enchanting |
EXP Orb Multiplier | Scalar |
| Multiplies vanilla EXP orbs obtained. EXP orbs from the grindstone are not amplified |
EXP Orb Refund Chance | Chance |
| Chance to have EXP orbs refunded during the enchantment process |
EXP Orb Refund Amount | Scalar |
| Amount of EXP orbs refunded after enchanting something. A multiplier applied on however much EXP you spent during enchanting |
Enchanting EXP | Scalar |
| Multiplies Enchanting Skill EXP |
Farming 🌾
Stat | Type | Default | Description |
---|---|---|---|
Butchery Drops | Scalar |
| Multiplies butchery drops |
Farming Drops | Scalar |
| Multiplies farming drops |
Farming Luck | Value |
| Additional luck for custom farming drops if they're affected by luck |
Farming EXP | Scalar |
| Multiplies Farming Skill EXP |
Mining ⛏
Stat | Type | Default | Description |
---|---|---|---|
Mining Drops | Scalar |
| Multiplies mining drops |
Mining Luck | Value |
| Additional luck for custom mining drops if they're affected by luck |
Blasting Drops | Scalar |
| Multiplies drops for blocks broken by TNT |
Blasting Luck | Value |
| Additional luck for custom blasting drops if they're affected by luck |
Mining EXP | Scalar |
| Multiplies Mining Skill EXP |
Digging ⚒
Stat | Type | Default | Description |
---|---|---|---|
Digging Drops | Scalar |
| Multiplies digging drops |
Digging Luck | Value |
| Additional luck for custom digging drops, granting a rare chance to drop metal nuggets, diamonds, bones, and others |
Archaeology Luck | Value |
| Additional luck for custom archaeology drops if they're affected by luck |
Digging EXP | Scalar |
| Multiplies Digging Skill EXP |
Woodcutting 🪓
Stat | Type | Default | Description |
---|---|---|---|
Woodcutting Drops | Scalar |
| Multiplies woodcutting drops |
Woodcutting Luch | Value |
| Additional luck for custom woodcutting drops, which currently just means you sometimes get golden apples or crystal apples from leaves |
Woodcutting EXP | Scalar |
| Multiplies Woodcutting Skill EXP |
Fishing 🎣
Stat | Type | Default | Description |
---|---|---|---|
Fishing EXP | Scalar |
| Multiplies Fishing Skill EXP |
Archery 🏹
Stat | Type | Default | Description |
---|---|---|---|
Archery EXP | Scalar |
| Multiplies Archery Skill EXP |
Light Armor ⚔
Stat | Type | Default | Description |
---|---|---|---|
Light Armor EXP | Scalar |
| Multiplies Light Armor Skill EXP |
Heavy Armor ⚒
Stat | Type | Default | Description |
---|---|---|---|
Heavy Armor EXP | Scalar |
| Multiplies Heavy Armor Skill EXP |
Light Weapons ⚔
Stat | Type | Default | Description |
---|---|---|---|
Light Weapons EXP | Scalar |
| Multiplies Light Weapons Skill EXP |
Heavy Weapons ⚒
Stat | Type | Default | Description |
---|---|---|---|
Heavy Weapons EXP | Scalar |
| Multiplies Heavy Weapons Skill EXP |
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